View all by Yoeri Pearcey vdB
Creator
Follow Yoeri Pearcey vdB
Follow
Following Yoeri Pearcey vdB
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
SYNCH/RUSH
←
Return to SYNCH/RUSH
Devlog
Gameplay Overhaul Update
December 17, 2020
by
Yoeri Pearcey vdB
Hi everyone, Recently SYNCH/RUSH was playtested by multiple people. The results were very helpful and upon further review I have decided to overhaul the core gameplay. The main goal of SYNCH/RUSH is t...
Continue reading
Visual Update 2 - Character and Environment Effects
December 17, 2020
by
Yoeri Pearcey vdB
Hi everyone, Here is a look at SYNCH/RUSH's environmental assets and character effects. The style chose is based on neon geometric shapes. This was chosen for its appealing aesthetic while remaining...
Continue reading
Playtest Review - November 2020
November 24, 2020
by
Yoeri Pearcey vdB
Hi everyone! Recently SYNCH/RUSH was presented at a playtesting event. Many people were able to play it and I have received some really valuable feedback which I will look into implementing moving for...
Continue reading
Major Art Update - Style Overhaul
November 24, 2020
by
Yoeri Pearcey vdB
Hi everyone! After careful deliberation, I have decided to redirect the aesthetic design of SYNCH/RUSH. The initial character design was based on robotic personas, in this case a robot ninja. However...
Continue reading
Initial Prototype
October 29, 2020
by
Yoeri Pearcey vdB
Here is video footage of Run Co. initial prototype, working on local pc. Displayed here is the core co-operative jump mechanics and the 3 step jump cycle. Furthermore the "Tandem" mode which switche...
Continue reading
Art Update 1 - Character concepts
October 19, 2020
by
Yoeri Pearcey vdB
Here are the first concepts for the players character. Background This character theme has been chosen because of the association with Ninjas, and speed/mobility. The robotic aesthetics seek to enabl...
Continue reading
Design Update 1 - Controls
October 19, 2020
by
Yoeri Pearcey vdB
In this post we will detail some of the design concepts and priorities going forward with the project with regards to gameplay and controls. Core Mechanics A core design pillar for SYNCH/RUSH is acces...
Continue reading
Game Announcement - SYNCH/RUSH
October 19, 2020
by
Yoeri Pearcey vdB
Hi everyone, I'm super excited to announce SYNCH/RUSH! SYNCH/RUSH is a cooperative auto run platformer with a twist... Both players control the same character! Through the game's simple and accessibl...
Continue reading