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SYNCH/RUSH

Co-op platformer. 2 Players control 1 character. · By Yoeri Pearcey vdB

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Recent updates

Gameplay Overhaul Update
Hi everyone, Recently SYNCH/RUSH was playtested by multiple people. The results were very helpful and upon further review I have decided to overhaul the core ga...
Visual Update 2 - Character and Environment Effects
Hi everyone, Here is a look at SYNCH/RUSH's environmental assets and character effects. The style chose is based on neon geometric shapes. This was chosen for...
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Playtest Review - November 2020
Hi everyone! Recently SYNCH/RUSH was presented at a playtesting event. Many people were able to play it and I have received some really valuable feedback which...
Major Art Update - Style Overhaul
Hi everyone! After careful deliberation, I have decided to redirect the aesthetic design of SYNCH/RUSH. The initial character design was based on robotic perso...
Initial Prototype
Here is video footage of Run Co. initial prototype, working on local pc. Displayed here is the core co-operative jump mechanics and the 3 step jump cycle. Fur...
Art Update 1 - Character concepts
Here are the first concepts for the players character. Background This character theme has been chosen because of the association with Ninjas, and speed/mobili...
Design Update 1 - Controls
In this post we will detail some of the design concepts and priorities going forward with the project with regards to gameplay and controls. Core Mechanics A co...
Game Announcement - SYNCH/RUSH
Hi everyone, I'm super excited to announce SYNCH/RUSH! SYNCH/RUSH is a cooperative auto run platformer with a twist... Both players control the same character!...

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