Hi everyone, Recently SYNCH/RUSH was playtested by multiple people. The results were very helpful and upon further review I have decided to overhaul the core ga...
Hi everyone, Here is a look at SYNCH/RUSH's environmental assets and character effects. The style chose is based on neon geometric shapes. This was chosen for...
Hi everyone! Recently SYNCH/RUSH was presented at a playtesting event. Many people were able to play it and I have received some really valuable feedback which...
Hi everyone! After careful deliberation, I have decided to redirect the aesthetic design of SYNCH/RUSH. The initial character design was based on robotic perso...
Here is video footage of Run Co. initial prototype, working on local pc. Displayed here is the core co-operative jump mechanics and the 3 step jump cycle. Fur...
Here are the first concepts for the players character. Background This character theme has been chosen because of the association with Ninjas, and speed/mobili...
In this post we will detail some of the design concepts and priorities going forward with the project with regards to gameplay and controls. Core Mechanics A co...
Hi everyone, I'm super excited to announce SYNCH/RUSH! SYNCH/RUSH is a cooperative auto run platformer with a twist... Both players control the same character!...